POST /v1/rewards, and read with GET /v1/rewards/{id}:
Status
The scores
Use
reward to compare with AICME’s published results. partial is the denser signal, and must_pass and
all_pass are binary rewards, if your trainer wants one.
The flags
Each flag explains a reward of 0. All four scores are 0 when one is set.
New flags may be added. Treat a flag you don’t know as a reward of 0 with a reason.
A failed reward
status: failed means we couldn’t score the answer. It is never caused by the answer, and it is never a 0:
failed. To try again, send the same answer: a failed reward
isn’t reused, so that creates a new one. reason is judge_error or infra, and new reasons may be added.
Versions
- Send the
versionyou downloaded and ran, so the answer is scored against that version. The package’s verifier always does. - Leave out
versionandjudge_versionto use the ones your lab is pinned to. Your first reward on a task pins the versions current then. - Name a version to score against it. It doesn’t move your pin.
Sending the same answer again
The same answer, sent again for the same task version andjudge_version, returns the first reward. It isn’t scored
twice. client_ref is optional: your own label of up to 256 characters, returned on the reward.
Waiting instead of polling
SendPrefer: wait=<seconds>, up to 120, to have us hold the request until the reward is final. See
Limits.